Mechanic: 3rd and 4th Job
August 7, 2010 167 Comments
So you want to know more about the Mechanic, eh?
I leveled up to 135 today in the test server and I took a lot of screenshots of the 3rd and 4th job skills.
I already gave an explanation for the 1st and 2nd skills. But.. new updates were released in the test server and many skills were modified.
Do you remember that weird picture from the 7th anniversary video? Now I know what kind of skill that person used on the picture. He used Atomic Hammer ▼
Atomic Hammer will be one of your main skills that you will always be using. When you use this skill, it will deal great damage and stun enemies for a period of time. Atomic Hammer is spammable,but there is a small delay.
The Atomic Hammer skill was a 3rd job skill when the Mechanic job was introduced. But, apparently, Nexon disagreed. One patch after Mechanic was released they moved Atomic Hammer to 2nd job.
Now Rocket Punch was moved from 2nd to 3rd job. I think that is stupid. Rocket Punch belongs in 2nd job and Atomic Hammer in 3rd job.
Read more for more information about the 3rd & 4th job skills~
The first available skill is Rocket Punch. When you use Rocket Punch, the prototype will launch a metal fist that can cause great damage to a maximum of six enemies. Not only does it great damage, it will stun enemies for a short period of time.
Like I said in the beginning, Rocket Punch was supposed to be a 2nd job skill, but instead Nexon moved it to 3rd job.
The second skill in 3rd job is Metal Fist Mastery. This skill adds extra damage to Drill Rush and Atomic Hammer. Speaking of Drill Rush, it’s spammable again! ^-^
The third skill is Satellite. In the image above you can see that I have three Satellites summons. At Lv. 1 you can only summon one Satellite. You can summon up to three Satellites. Though, this is only possible if you have enough skill points in the Satellite skill.
At Brextons my Satellites deal around 8k~9k x 3 damage.
In 4th job there is a skill that adds extra damage to Satellite, but you’ll read that later.
The fourth skill is Metal Armor: Heavy Machine Gun. This is a MUST HAVE skill! Why? When you enter Heavy Machine Gun mode, all your attacks are critical. The speed is crazy, really… It attacks really fast. To shoot really fast you must press the basic attack key.
Since this skill is really fast and powerful, you can only use it for five seconds!
Heavy Machine Gun has a cooldown. When you mastered this skill you will have to wait 15 seconds until you can use it again.
Seems reasonable for me.
The fifth skill that 3rd job can offer you is Magnetic Field. Kudos to Nexon for making such a creative skill.
I don’t know but I think this is a unique skill. So what does Magnetic Field do…
To create a magnetic field you have to set up three electromagnetic coils. The distance for each coil is limited but it’s still long. When you generate a magnetic field, you can lure the enemies and they will be attacked by the electromagnetic coils.
Magnetic Field can attack up to 10 enemies for 30 seconds. The affected enemies will also be stunned for a short period of time.
After 30 seconds all three coils will self destruct. self-destruction can cause high damage to enemies as well!
The cooldown for Magnetic Field depends on the skill level. When you mastered this skill, the cooldown will be 30 seconds.
The sixth skill is Healing Robot: H-LX. This was another 2nd job skill, but it was moved to 3rd job. ~_~;
The H-LX robot has special built-in sensor that can detect when you need HP.
When the robot is summoned, you have to sit on your prototype. (sit = ↓ for Mechanic)
At max level, you can summon H-LX for 40 seconds long and it heal 25% of your HP each time. After 45 seconds it will self destruct. When H-LX self-destructs, it can deal high damage to enemies.
When you are in a party, H-LX will be very generous and heal your party members if it’s necessary.
Oh my god! So many skills~~~ +_+
The seventh skill on the program is Accelerator: EX-7.
This is another great skill~ When you summon Accelerator: EX-7, it will increase the speed of all monsters. Their speed goes up but their defense will go down. At max level EX-7 can increase the speed by +30 and reduce 30% defense of all enemies in the area for 80 seconds.
EX-7 will self-destruct when the time is up. And again, EX-7’s self-destruction can deal high damage to enemies.
This skill is very useful when you encounter slow monsters. Everyone can take advantage of Accelerator, not just you.
Lucky Dice is the last skill in 3rd job. This skill was implemented during the first update of Big Bang.
Dice gives every Pirate a random buff for 180 seconds at Lv. 20.
1 = Nothing
2 = 30% increase in physical defense
3 = 20% increase in maxHP and maxMP
4 = 15% increase in critical rate
5 = 20% increase in damage
6 = 30% increase in EXP (!)
The first 4th job skill is Metal Armor Extreme. This Metal Armor adds attack, defense, HP/MP and weapon mastery.
At level 30, Metal Armor Extreme adds 50 attack, 1000 defense, 1200 HP and MP and 70 weapon mastery.
The second skill is Metal Armor: Missile Tank.
When you enter Missile Tank mode, you will transform into a tank. You can move and jump. In Missile Tank mode you continually consume MP.
Missile Tank has something unique. You can use the basic attack key to launch missiles to enemies.
I use this skill a lot and it’s definitely recommended to master this as soon as possible if you love to fight boss monsters.
The basic attack of Missile Tank hits one enemy three six times real fast.
The critical rate increases per skill level. When Missile Tank is mastered, 30% critical rate will be added. (This only applies when you’re in Tank Missile mode)
I said that Missile Tank had something unique, right? With Missile Tank you have the choice to use the basic attack, Laser Blast or Heavy Machine Gun. You cannot use any other skills except for Booster.
This time I tried Heavy Machine Gun in Missile Tank mode ▼
Do you see the difference between the normal Heavy Machine Gun and the Heavy Machine Gun in Missile Tank mode?
The difference is that the attacks of the normal Heavy Machine Gun are always 100% critical while the Heavy Machine Gun in Missile Tank mode are not.
Another available skill in Missile Tank mode is Laser Blast.
Laser Blast is the third skill in 4th job and available in Missile Tank mode. This skill is INSANE!
It does a LOT of damage. Laser Blast can hit up to six enemies and attack each of them three times!
Oh, did I forgot that the range is huge? Click on this image below ▼
Let’s continue with the list, shall we?
The fourth skill is Safety.
Safety increases the attack of Satellite by a certain percentage. That’s not all. Safety has more in store for players.
Safety will absorb a certain percentage of damage when you get hit by sudden damage while your HP is over a certain amount. If this happens, Satellite will self destruct.
I think sudden damage basically means 1/1 or an attack that will leave you with very little HP.
You can only use Safety when the Satellite summons are with you.
The fifth skill is the Mechanic’s ultimate. This ultimate looks amazing!~~~
War Machine: Titan is one of my favorite skills of the Mechanic job.
Why? Because you can summon a giant mecha and the mecha’s attacks are hot!
When you cast War Machine: Titan, you have to press the attack key a lot or just hold the attack key until the gauge bar is blue.
After the bar is full, your mecha goes crazy and launches giant missiles and gives another surprise attack
Click the image below to see it in full size ▼
We’re almost coming to an end.. ㅠ_ㅠ
The next skill, the sixth, is Robo Factory: RM1.
Robo Factory allows you to set up a mini factory for a period of time. The mini factory will create an amount of mini robots and release them. The mini robots deal damage to monsters every three seconds. Since RM1 is a robot, it will eventually self destruct. As you know, self-destruction causes high damage.
There is a cooldown time for Robo Factory. It’s 40 seconds when it’s mastered.
After Robo Factory comes the seventh skill: Amplifier: AF-11.
The Amplifier skill increases damage of you and party members by a certain percentage (20% at max level) for a period of time. Amplifier has also the ability to self destruct. And you know that self-destruction = high damage.
Cooldown for all levels is 90 seconds.
The last skill is Robot Mastery.
This skill adds more %damage for the robot skills and increases the duration time of all robot skills.
That’s it. It took me long enough to write this hehe, but I hope I gave you a good explanation of how the skills work.
I like the Mechanic, maybe because it is a pirate. I don’t know. Though, I will not make one in the official server. I’m glad that I have my Viper and I don’t want to abandon it for any job.. Well.. unless the next job is very attractive to play.
Yesterday I uploaded a 4th job video ▼
August 12 – Mechanic!!!