KMST V322 ~ Again skill adjustments

Again & again. Another set of skill adjustments were released in Tespia patch version 1.2.322.
But first something else, the test server has a new server~ ^^

KMS is getting a new server soon: Nova.

The skills of Adventurer, Dual Blade, Aran, Evan and Resistance were changed again.
The first patch with all these changes will be released on July 8th.

Skill data courtesy of Fiel @ Southperry.net

Beginner

– Spirit’s Blessing gives now 20 Magic Attack at max level.

Adventurer

Crusader, Hero:
– Combo Attack’s damage increased to 5%/orb
– Advanced Combo Attack’s damage increased to 10%/orb
– Monster Magnet’s cooldown removed
– Brave Slash’s damage decreased from 225% to 205%. Looks like delays might be reduced too.
– Enrage completely changed. Now it works like Homing. You use the skill to target one enemy, and all damage toward that enemy is increased by 50% (or 1.5x – it’s not clear which). The cooldown is removed.

Page, White Knight, Paladin:
– Threaten now reduces 30% damage from the enemy and reduces enemy defense by 30% (up from 20%).
– Charged Blow’s mob count reduced from 6 to 4. It’s hitbox is now explicit –> 180% Range. Charged blow delay class added. Total delay is 600ms.
– Fire Charge’s damage increased to 135%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
– Ice Charge’s damage increased to 130%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
– Lightning Charge’s damage increased to 130%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
– Restoration skill completely changed. Max level reduced from 30 to 10. MP consumption increased to 28.
– New skill –> Combat Orders – Right now it has the same visual aesthetics as Maple Hero, but I’m sure that will change in the future. It’s a party skill that increases all of the party’s skill levels by +2 at max. However, it cannot increase the skill level beyond its maximum. This is a third job skill.
– Guardian Spirit now has two new variables –> terR and asrR. These variables are equal to 30 at maximum level. No idea what it does.
– Advanced Charge Blow’s damage lowered from 530% to 500%. This skill now gives mastery, and mastery is set to 70% at maximum level.
– Blessing Armor now also gives +20 WATK at max level.
– Blast’s damage slightly reduced from 780% to 740%. Now gives an innate chance to crit and ignore enemy defense, but only using this skill. Also gives a 15% chance to cause Instant Death on the enemy. Blast’s range is increased horizontally by 20 pixels.
– Cooldown removed from Monster Magnet

Dragon Knight, Dark Knight:
– Dragon’s Judgement now adds to minimum critical damage by +10%.
– Dark Force’s damage increased to 80%, but physical defense doubled from -30% to -60%.
– Cooldown removed for monster magnet
– Beholder now gives +20% mastery
– Beholder’s buff greatly increased to +300 WDEF/MDEF, +120 ACC, +120 Avoid

F/P Wizard, Mage, Archmage:
– Poison Breath’s damage over time now lasts for 10 seconds (up from 6)
– Element Amplification damage increased from 130% to 150%.
– Explosion’s damage increased by +20% at all levels
– Poison Mist’s damage over time increased from 120 to 160. Damage over time increased by +7 seconds at all levels.
– Element Composition damage over time increased to 10 seconds.
– Teleport Mastery changed from passive to active. Here’s how I’m THINKING it works –> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I’m looking forward to seeing it in a video.
– Paralyze’s damage over time greatly increased from 90 to 160. DoT duration decreased from 10 to 5 seconds, but knockout time increased by +1 second at all levels.
– Meteor Shower now does Damage over Time. DoT = 200, dot duration is 10 seconds, and DoT interval is 1 second.

I/L Mage, Archmage:
– Element Amplification damage increased from 130% to 150%.
– Teleport Mastery changed from passive to active. Here’s how I’m THINKING it works –> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I’m looking forward to seeing it in a video.

– Chain Lightning now has a chance to crit with +15% at max level. Damage increased by +20% at all levels to 720%.
– Blizzard now does Damage over Time. DoT = 205. DoT duration = 10 seconds, and DoT interval = 1 second.

Cleric, Priest, Bishop:
– Heal now gets a spiffy new animation! Damage is now 280%. Note that damage is completely separate from heal rate which remains at 300. Heal is now holy element.

– Bless now gives +15 WATK/MATK at max level.
– Shining Ray now has an 80% chance to stun for 5 seconds.
– Teleport Mastery changed from passive to active. Here’s how I’m THINKING it works –> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I’m looking forward to seeing it in a video.

– Holy Focus gives +10% more crit rate at all levels.
– Holy Shield now gives +40% State Immunity (like Guardian Spirit for Paladins)
– Genesis damage increased by +100% at all levels. Now has an innate ability to crit at 20% rate.

Bowmaster:
– Concentrate’s WATK buff increased from 25 to 35
– Vengeance’s range increased by +100 pixels behind you. Damage greatly increased by +120% at all levels.
– New Skill –> Marksmanship. Passive skill that ignores enemy defense rate. This is a fourth job skill.

Marksman:
– Marksman Boost’s mastery increased from 60% to 70%
– New Skill –> Ultimate Strafe. Passive skill (likely replaces Strafe). Maximum level is 10. Does 170% damage and fires 6 arrows. Requires maxed Strafe. This is a fourth job skill
– Pierce’s damage increased to 1150%

Assassin, Hermit, Night Lord:
– Shadow Partner’s damage increased to 50%
– Avenger’s damage decreased to 410%.
– Shadow Shifter’s avoid rate decreased by 5% at all levels
– Triple Throw’s damage decreased to 250%. Now can ignore 15% enemy physical defense rate.
– Shadow Stars duration increased from 120 seconds to 180 seconds.

Bandit, Chief Bandit, Shadower:
– Savage Blow’s damage increased by +5% at all levels.
– Assaulter’s damage increased by +50% at all levels.
– BoT damage reduced by 15% at all levels
– Shadow Partner’s damage increased to 50%
– Meso Explosion’s damage decreased from 180% to 150%.
– Shadow Shifter’s avoid rate decreased by 5% at all levels
– BStep’s damage increased from 390% to 470%
– Assassinate’s damage decreased from 610% to 560%

Dual Blade:
– Triple Stab’s damage increased by +25% at all levels
– Fatal Blow now hits 8 times at all levels. Damage increased to 110%
– Slash Storm’s damage greatly increased from 100% to 230%
– Tornado Spin’s damage increased by +40% at all levels
– Flash Bang’s damage increased from 100% to 160%
– Bloody Storm’s damage massively increased from 170% to 420%
– Mirror Image now mirrors 70% damage
– Owl Dead’s damage increased from 800% to 1000%
– Upper Stab’s damage changed from 260% * 1 time to 170% * 2 times
– Flying Assaulter’s damage increased by +60% at all levels
– Final Cut’s damage increased from 1200% to 2100%
– Monster Bomb’s damage increased from 800% to 1380%. Cooldown decreased to 4 seconds.
– Sudden Raid is now fire elemental. Damage is increased by +100% at all levels. Now does Damage Over Time, dot = 200, duration = 10, and interval is 1.
– Chains of Hell damage increased from 250% to 280%. Now attacks the mob 12 times with a 20% innate crit rate.

Brawler:
– Corkscrew Blow damage changed from 460% * 1 attack to 150% * 3 attacks.
– Energy Blast’s max level reduced from 30 to 20. At max level the end result is the same. Horizontal range increased by +20 pixels in front of you.
– Shockwave delay decrease. Damage decreased from 730% to 600%.
– New Skill –> Infighting Mastery – At max level, increases backspin blow damage +100%, Double Upper +70%, and Corkscrew Blow +120%
– Dragon Strike delay decrease.
– Demolition can now ignore target enemy’s defense
– Counter Attack’s 40 WATK buff removed. Now increases damage by 15% (damR)

Gunslinger:
– Invisible Shot’s damage increased by +30% at all levels
– Grenade is now fire element. Damage increased by +40% at all levels. Now does Damage over time. DoT = 60, interval = 1, and DoT duration = 8 seconds
– Blank Shot’s damage increased from 200% to 280%. Stun increased by +1 second.
– Recoil Shot’s damage increased by +40% at all levels (why do they buff stuff like this, I’ll never know. It could be 1% damage and I’d still be happy with it)
– Burst Fire’s damage increased to 210%
– Gaviota’s damage increased by +50% at all levels
– Flamethrower now burns for 1 second longer
– Aerial Strike’s damage increased from 850% to 1150%
– Rapid Fire’s damage increased by +10% at all levels
– Cannon’s damage increased by +20% at all levels. Now has a +15% innate chance to crit.
– Torpedo’s damage increased by +50% at all levels.
– Counter Attack’s 40 WATK buff removed. Now increases damage by 15% (damR)

Aran

– Full Swing: Double Swing’s damage increased by +10% at all levels, Triple Swing’s damage reduced by 15% at all levels
– Critical Combo: Now gives a permanent increased base critical chance of 20% – looks like critical combo then adds %chance on top of the base critical chance
– Snow Charge’s damage increased to 145%
– Overswing: Double Swing’s damage increased by +15% at all levels, Triple Swing’s damage increased by +15% at all levels
– High Mastery: Mastery increased by +5% at all levels (for a maximum mastery of 70%). This skill also adds minimum critical damage of +20%

Evan

– Ice Breath’s damage decreased by 45% at all levels.
– Magic Amplification’s damage increased to 150%
– Fire Breath’s damage decreased by 50% at all levels
– Killer Wings damage increased by +50% at all levels
– Phantom Imprint’s damage decreased by 50% at all levels
– Mastery increased to 70%
– Illusion’s damage decreased to 370%
– Flame Wheel’s damage decreased to 720%
– Blaze’s damage decreased by 50%
– Dark Fog’s cooldown decreased by 10 seconds at all levels. Now has a 20% innate chance to crit.

Resistance

– Beast’s Anger cooldown increased to 240 seconds

About Spadow
It's not who I am underneath... but what I do... that defines me.

48 Responses to KMST V322 ~ Again skill adjustments

  1. rauleli says:

    Cool, my main is an i/l and i love the changes

  2. inFamized says:

    Does that mean that heroes will be…worse? I’m in the making of one now, so far I’m a sader.

  3. joey says:

    idk why they said dual blade got nerfed it looks fine to me btw spadow was the hp brawler skill removed and will all sp points be reset after the patch?

    • Spadow says:

      I have the answer for the last question. You will find it in my next blog entry. It’s about the Big Bang patch.

    • Nanu says:

      I, personally, assumed that since they are reducing the max mastery of certain skills and removing some, they would give you those points back but keep the points already in the skill at its new max mastery, while giving back the left over.

  4. oinklet says:

    what are your feelings on all the changes lately spadow?

  5. Bloodjedi says:

    Whoa… DB get buffed again? And Spadow, can resistance be in a party with hero, adventurer etc? Thanks, and keep up the blog!

  6. Kamakazi says:

    MAN why did they have to go and screw up Evans like that i mean its not that bad if your level 80+ but when you make a Evan getting ice breath makes you feel less like a noob and encourages you to keep going because you see a steady increase in damage, I’m not that familiar with the % damage but i know 45% is a hell of a lot damage taken away from a perfect skill and the subtraction from fire breath was completely unnecessary since you are stuck with that as your main mobbing skill for a good 20 levels the rest of the evan stuff they did anyone could care less about, And does anyone else hate the fact that Shadowers are getting SP and FJ because it will just totally make all of the thief like jobs way to alike and they will all be to similar.

    • Zack says:

      its a small reduction from the big boost we already got. its not -45% from what we have now in gms

  7. RawVoltage says:

    I’m glad with boss Priest changes and Gunner changes, those are my 2 classes. I sadly stopped playing my Priest because he was horrible and slow trainer and very weak. This update will surely make me play him.

  8. Devon says:

    Yes! Maybe I won’t be quitting after this patch comes out.
    Mixed feeling about the NL part, but I’m happy about the slinger one :)

  9. plsbanthem says:

    Hi Spadow,

    I am looking at Aran’s section where you mentioned:

    – Critical Combo: Now gives a permanent increased base critical chance of 20% – looks like critical combo then adds %chance on top of the base critical chance

    – High Mastery: Mastery increased by +5% at all levels (for a maximum mastery of 70%). This skill also adds minimum critical damage of +20%

    Does that mean Arans already can have a total of 80% chance of dealing critical damage when the combo counter reaches 100 and higher? (20% base + 60% from critical combo)

  10. plsbanthem says:

    Its sad to see they didnt try to change Aran’s ice element attack. Paladins are able to freeze monsters but why cant Aran do the same considering Aran spent the last decade trapped in ice and should know all about freezing (current ice element only reduce monsters’ speed)

    Spadow, when u talked about the latest changes…. does it mean adventurer warrior hp increase skill is removed? (since u didnt put them up)

  11. notorious says:

    yay

  12. OH BOY!!!!
    YAY FOR BISHOPS!!

    Man I can’t wait for this and Heal is going to PWN!!!

  13. Caitnip says:

    What about Knights of Cygnus?

  14. Evanevanevan says:

    It’s not looking too bright for Evans…:(…kinda sad lol

    And also, bring me up to date on the new MAGIC ACCURACY formula.
    (Sorry if it’s been brought up so much, but with this official release I’m hoping to get an official answer).
    Are LUKless mages REALLY screwed? And a REAL confirmation this time.

  15. Tyul says:

    They rly wanna kill evans

  16. Bluj263 says:

    Does this mean that the cooldowns on Blizz/Mete/Gen have been removed?

    • DAggers says:

      Nope. ^
      ———————
      And spadow , is that a “lightning-shocked like’ animation is the new ani for teleport…
      So when u use teleport, the blinking effect change to this?
      Or
      It only have when we touch monster.

  17. Bnissley says:

    Wow I really want to make a Cleric now. I think that Heal animation is really awesome looking and Heal was changed to a Holy Attack instead of it only working on “dead” monsters.

  18. Imbzppl says:

    Yeah give Shadowers all the signature Night Lord skills that makes them unique…just plain delete the Assassin class while you are at it…

    • Pranay says:

      that would be good…. removes some on the unbalance in the game :)

      • PG wodehouse says:

        With aran, evan, db, and CKs, what point is left to the assassin class? past 120 there are far easier, far cheaper, and far better bossing classes than the NL. Now they’re rolling out resistance as well. For the company i think its a great move, because now its much more diversified (no more narutard dexless sins) but for me its a terrible one, have you seen the price of steelys lately?

  19. Jpj says:

    Marksman’s ultimate strafe made me shit myself! Mood=happy

  20. fking blast says:

    so for this skill change is it base on the last skill change u talk about?

    Exp.
    – Rapid Fire’s damage increased by +10% at all levels

    so +10% in which skill change?

    i also don’t get the change for mages, +%? they r basic atk right? y add %? wat do u mean = =

  21. Unohano says:

    love the new blog banner, with the newer classes.

  22. Yell0w says:

    – Recoil Shot’s damage increased by 40% at all levels (why do they buff stuff like this, I’ll never know. It could be 1% damage and I’d still be happy with it)

    it’s because the monste levels are increased and the point of recoil shot is to evade attacks so if it has a higher % then it can not only move the character but also knockback the monsters

  23. dej says:

    hey spadow! do you know why the evans damage decreased so much?

  24. Terry's Luzzu says:

    I play GMS and Triple Throw maxed is 150%. Did they raise it before and decreased it to 250% now? Or is it an error?

  25. MapleCaptain says:

    I was wondering , why did Nexon increases Blank Shot’s damage ? Unless it is affected with mastery , damage for this skill basically doesn’t give any huge impact . Perhaps it will be affected ?

  26. rawr says:

    so a few questions is the mage skill big bang still got a charge time?, is it still all 3 mages classes that use it?
    and wen is it gonna come to EMS >,>

  27. BowChickaWahWah says:

    Did a new server come out when Dual Blades were released?

  28. LynjanDakari says:

    Hey Spadow, what’s the “Vengeance” skill Bowmasters have got there?

  29. AznDualBlade says:

    Hey Spadow, is dual blades pertament?

  30. XXXXXXXXXXXXXXXXXXXX says:

    It seems Paladin>hero dps wise?
    Is this true…(dont want to start flame war or anything)

  31. Ost says:

    So, for classes that get new 4th job skills…do they need to get the skillbooks for those skills? And if we use SP reset does the max level of each skill go back down to 10?

  32. noob says:

    i tot dual blade removed?

  33. Onion-kun says:

    Wow. i read all your comments but there’s no one said any thing about The BM change? O_o. i guess BM is not a Great Character to be? I dont get (Vengeance’s range increased by +100 pixels behind you. Damage greatly increased by +120% at all levels)! what does that mean? Please explain in detail!!

  34. saeedali says:

    WOW! I LOVE THE SKILL CHANGES!
    this makes me want to try out every class in the game ^^

  35. Dean says:

    Omg ,im so looking forward for big bang changes,

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